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** - Because it's really hard in D&D to design something that actually requires one particular character. I don't entirely agree, and I certainly think in this case there're problematic indicators coming from multiple parties. * - Angry's post is directed solely at GMs, and he argues that all metagaming is the GM's fault. So you go ahead and start the meta-conversation. I'd say every participant bears responsibility for the table's social condition.īut, since you asked, you obviously feel the onus is on you to fix it. That the GM is solely responsible for the social conditions at a TTRPG table is an attitude that seems to pervade the hobby much to its detriment (in my opinion). (Emphasis mine)īut here's where I disagree strongly with Angry: I don't think this is all on you. It’s only problematic because you have some idea about how the game is supposed to work.
#TRAPS DMG 5E HOW TO#
If you need help figuring out how to talk to them, browse through the hundreds of social-contract and (so help me) problem-player and problem-gm questions on this site. All of the players at the table-including the GM!-need to get on the same page as regards this game. You've said you can't talk to the fighter's player privately, but that player isn't the only one who needs to be in this conversation. (See what I did there? It goes both ways.) Talk to them about how they want you to build a game for them and how you want them to play the game you build. Your problem: your players haven't agreed on how to play this game. But you've seen that this approach actually requires the players' collective buy-in. And you have set up scenarios such that each character has opportunities to shine. Implicitly, you believe that each character should have some chances to shine.
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And that's a matter of the actual metagame: the social contract at your table. The problem is that the fighter's player is "solving" a problem that you'd intended for other players. In fact, I agree with when he says the fighter-character's just using a good tactic. The problem isn't that your fighter's player is metagaming. In fact, most metagaming is actually a result of the players trying to fix a problem in the game. If you start having problems with metagaming, it’s usually the result of some other problem in your game. They're just a continuation-an escalation, really-of the problem you're having. To answer your question as posed: yes, there are in-game ways to change this behavior, well-covered by other posters. (Meta-disclaimer: Angry's posts feature excellent advice seasoned with rude and vulgar language.) 0. Now the defenders of the fortress know someone's there, which is exactly what you didn't want to happen.ĭisclaimer: this post is largely a distillation of the excellent advice found in AngryGM's post on metagaming. Imagine a trap that does nothing but sound a large gong, reverberating through the tunnels.
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Some "traps" might not do any damage or trap anyone, but they might set off an alarm. It leaves you in a position you don't want to be in.
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Tripping the trap is worse than disarming it. Think of a pit trap, or a cage with a door that springs shut. Imagine a trap that does no damage (or very little), but actually traps anyone who springs it.
#TRAPS DMG 5E SKIN#
Whatever got on your skin is attracting insects everywhere you go, and it smells so bad no one will let you into their homes. That goop you fell into is making all your equipment rust. Something sprayed your eyes, and now you're blind. Maybe that was just a tiny cut, but now you're infected with a horrible disease. Instead of dealing out injuries, a trap could harm you in other ways. But like you said, this would make the traps much more dangerous for the squishier characters. You could always make traps that do more damage, so instead of shooting out arrows, the traps might shoot out massive ballista bolts. If you don't want this strategy to work, you'll need to try a different kind of trap. He's exceptionally tough, and running through traps has worked for him in the past, so he believes it'll be fine in the future. What's wrong with what he's doing? As far as he can tell, this is a good strategy.